using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace Xfinity.Engine.GameStates
{
    public class MenuGameState:GameState
    {
        public override void Update(GameTime gameTime)
        {
            GameManager.CurrentState = new GamePlayGameState();
            //throw new NotImplementedException();
        }

        public override void Draw(GameTime gameTime)
        {
            throw new NotImplementedException();
        }
    }
}
